Introduced 2 mechanics · Dune II
Dune II: The Building of a Dynasty
Harvest, build, produce, attack — the RTS template, fully formed on arrival.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Interface & Meta · 1992
Fog of War
Fog of war hides any part of a map that no friendly unit can currently see, making information a contested resource an…
Origin: Dune II: The Building of a Dynasty
Strategy & Tactics · 1992
Real-Time Base and Unit Production
Real-time base building has players harvest resources, raise production buildings and field armies under continuous ti…
Origin: Dune II: The Building of a Dynasty
Mechanics it built on
Ideas Dune II: The Building of a Dynasty inherited rather than invented — each traceable back through the ontology to a root.