Games of the 1980s
72 titles from this decade, of which 22 are credited with introducing at least one mechanic. 28 mechanics in the ontology originate here.
Mechanics introduced in the 1980s
Attract-Mode Premise 1980Continuous Scrolling Playfield 1980Experience Points and Levels 1980First-Person Vector Space 1980Flip-Screen Room Graph 1980Hit Points 1980Permadeath Run Structure 1980Procedurally Generated Levels 1980Survival Needs Clock 1980Character Classes 1981Line-of-Sight Detection 1981Flight Simulation 1982Isometric Projection 1982Parallax Depth Layers 1982Sprite-Scaling Pseudo-3D 1982Bundled Level Editor 1983Day/Night Cycle 1983Quick-Time Event 1983Checkpoint Respawn 1984In-Engine Cutscene 1984Seeded Procedural Universe 1984Split-Screen Simultaneous 1984Branching Dialogue Trees 1985Explicit Morality Axis 1985Momentum-Based Platform Control 1985Ability-Gated Interlocked Map 1986Battery-Backed Save File 1986Password Continuation 1986
All 72 titles
1981
1982
1984
1985
1986
1987
1988