Introduced 2 mechanics · Metroid 1
Metroid
One interlocked map gated by capability, not doors — progression becomes cartography.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Space & Locomotion · 1986
Ability-Gated Interlocked Map
An ability-gated interlocked map is one continuous world whose closed routes open only when the player gains a new cap…
Origin: Metroid
Progression & Persistence · 1986
Password Continuation
Password continuation encodes a player's progress as a string of characters they write down, letting a game remember i…
Origin: Metroid
Mechanics it built on
Ideas Metroid inherited rather than invented — each traceable back through the ontology to a root.
Directly influenced
The Metroid series in this dataset
1986
Metroid this page