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HomeErasDigital storefronts & indie
2008–2015

Digital storefronts & indie

Mechanics originating here 22 Games 139 Studios founded 62

Distribution changes who can originate a mechanic, and the origins in this period reflect it. Minecraft accounts for four entries — Editable Voxel Terrain, Free-Form Base Building, Infinite Chunked World, and Paid Early Access Development — from a team that started at one person. Rogue Legacy's Run-Persistent Meta-Progression is the compromise that made roguelikes mass-market by letting the player keep something after losing the run. BeamNG.drive spends everything on Soft-Body Deformation. Meanwhile the largest studios are re-engineering the business model in public: Team Fortress 2's Randomized Loot Box, League of Legends' Cosmetic-Only Monetization, L.A. Noire's Season Pass Bundle, Candy Crush Saga's mobile free-to-play, Dota 2's Seasonal Battle Pass, and Destiny's Live-Service Seasonal Content, which turns the game into a calendar. FromSoftware's contributions bracket the period — Demon's Souls with Stamina Action Economy and Poise and Stagger Break, Dark Souls with Bonfire Checkpoint & Currency Risk — and Left 4 Dead's Dynamic AI Director makes pacing itself a system.

Mechanics introduced in this era

Interface & Meta · 2008
Diegetic HUD-less Interface
Diegetic interfaces delete the overlay and place health, ammunition and inventory on objects inside the fiction, so in…
Origin: Dead Space
World Systems · 2008
Dynamic AI Director
A dynamic AI director watches how a session is going and spawns enemies, items and quiet stretches accordingly, shapin…
Origin: Left 4 Dead
Space & Locomotion · 2008
First-Person Parkour Flow
First-person parkour flow makes running, vaulting and wall-running the central verbs of a game seen from inside the bo…
Origin: Mirror's Edge
Creation & Modding · 2008
In-Game Creation Suite
In-game creation suites place the authoring tools inside the game world itself, so players build levels and objects wi…
Origin: LittleBigPlanet
Physics & Simulation · 2008
Propagating Fire and Fluids
Propagating fire and fluids spread through a world according to wind, fuel and terrain, producing hazards that keep de…
Origin: Far Cry 2
Multiplayer & Social · 2009
Asynchronous Invasion & Messages
Asynchronous invasion and messaging lets players leave written signs, replay ghosts and death marks in each other's wo…
Origin: Demon's Souls
Economy & Business Model · 2009
Cosmetic-Only Monetization
Cosmetic-only monetisation restricts everything sold to appearance, keeping competitive power out of the store, so spe…
Origin: League of Legends
Physics & Simulation · 2009
Editable Voxel Terrain
Editable voxel terrain models the world as a uniform grid of blocks that can each be removed or placed, making landsca…
Origin: Minecraft
World Systems · 2009
Free-Form Base Building
Free-form base building lets players raise permanent structures of their own design inside the play space, turning a l…
Origin: Minecraft
Procedural Generation · 2009
Infinite Chunked World
An infinite chunked world generates terrain in fixed blocks as the player approaches, loading and unloading them conti…
Origin: Minecraft
Economy & Business Model · 2009
Paid Early Access Development
Paid early access sells an unfinished game to players who fund and test it, with development continuing in public and …
Origin: Minecraft
Combat & Conflict · 2009
Poise and Stagger Break
Poise and stagger break give characters a second, hidden bar that absorbs the impact of blows, and emptying it leaves …
Origin: Demon's Souls
Combat & Conflict · 2009
Stamina Action Economy
A stamina action economy draws every attack, dodge, sprint and block from one shared bar that refills slowly, so commi…
Origin: Demon's Souls
Economy & Business Model · 2010
Randomized Loot Box
Randomised loot boxes sell a sealed container whose contents are drawn from a weighted table, so the purchase buys a c…
Origin: Team Fortress 2
Progression & Persistence · 2011
Bonfire Checkpoint & Currency Risk
Bonfire checkpoints restore supplies and respawn every enemy when used, while death drops the player's accumulated cur…
Origin: Dark Souls
Economy & Business Model · 2011
Season Pass Bundle
A season pass sells future downloadable content before it exists, bundling an unspecified schedule of additions into o…
Origin: L.A. Noire
Economy & Business Model · 2012
Mobile Free-to-Play
Mobile free-to-play designs around short, interruptible sessions, using energy timers, level maps and in-app purchases…
Origin: Candy Crush Saga
Progression & Persistence · 2013
Run-Persistent Meta-Progression
Run-persistent meta-progression lets a failed run leave something permanent behind, so a roguelike's deletion of the c…
Origin: Rogue Legacy
Economy & Business Model · 2013
Seasonal Battle Pass
A seasonal battle pass sells a fixed progression track for a limited period, releasing known cosmetic rewards as the b…
Origin: Dota 2
Physics & Simulation · 2013
Soft-Body Deformation
Soft-body deformation simulates a structure as a flexible network of connected nodes, so an object bends, crumples and…
Origin: BeamNG.drive
Economy & Business Model · 2014
Live-Service Seasonal Content
Live-service seasonal content organises a game as a calendar, with story, activities, rewards and economy arriving in …
Origin: Destiny
World Systems · 2014
Procedural Nemesis Hierarchy
A procedural nemesis hierarchy generates individual enemy commanders who remember past encounters, gain rank when they…
Origin: Middle-earth: Shadow of Mordor

Games of the period (139)

Braid 2008Call of Duty: World at War 2008Dead Space 2008Fallout 3 2008Far Cry 2 2008Gears of War 2 2008Grand Theft Auto IV 2008Left 4 Dead 2008LittleBigPlanet 2008Mario Kart Wii 2008Metal Gear Solid 4: Guns of the Patriots 2008Mirror's Edge 2008Monster Hunter Freedom Unite 2008Persona 4 2008Rhythm Heaven 2008Saints Row 2 2008Spelunky 2008Super Smash Bros. Brawl 2008Supersonic Acrobatic Rocket-Powered Battle-Cars 2008World of Goo 2008Angry Birds 2009ARMA 2 2009Assassin's Creed II 2009Batman: Arkham Asylum 2009Bayonetta 2009Borderlands 2009Call of Duty: Modern Warfare 2 2009Demon's Souls 2009DJ Hero 2009Dragon Age: Origins 2009Final Fantasy XIII 2009Flower 2009Halo 3: ODST 2009inFAMOUS 2009Infiniminer 2009Just Dance 2009Killzone 2 2009League of Legends 2009Left 4 Dead 2 2009Minecraft 2009Prototype 2009Resident Evil 5 2009Uncharted 2: Among Thieves 2009Amnesia: The Dark Descent 2010Battlefield: Bad Company 2 2010Call of Duty: Black Ops 2010Dance Central 2010Fallout: New Vegas 2010God of War III 2010Halo: Reach 2010Just Cause 2 2010Kinect Adventures! 2010Limbo 2010Mass Effect 2 2010Metro 2033 2010NieR 2010Pokemon Black and White 2010Red Dead Redemption 2010Super Mario Galaxy 2 2010Super Meat Boy 2010VVVVVV 2010World of Tanks 2010Xenoblade Chronicles 2010Bastion 2011Batman: Arkham City 2011Battlefield 3 2011Dark Souls 2011Dead Space 2 2011Deus Ex: Human Revolution 2011Kerbal Space Program 2011L.A. Noire 2011Ni no Kuni: Wrath of the White Witch 2011Portal 2 2011Saints Row: The Third 2011Temple Run 2011Terraria 2011The Binding of Isaac 2011The Elder Scrolls V: Skyrim 2011The Legend of Zelda: Skyward Sword 2011The Witcher 2: Assassins of Kings 2011Animal Crossing: New Leaf 2012Borderlands 2 2012Candy Crush Saga 2012Clash of Clans 2012DayZ 2012Dear Esther 2012Dishonored 2012Dragon's Dogma 2012Far Cry 3 2012Fez 2012Fire Emblem: Awakening 2012FTL: Faster Than Light 2012Halo 4 2012Hotline Miami 2012Journey 2012Mass Effect 3 2012PlanetSide 2 2012Prison Architect 2012Sleeping Dogs 2012Slender: The Eight Pages 2012Thomas Was Alone 2012Antichamber 2013Assassin's Creed IV: Black Flag 2013BeamNG.drive 2013BioShock Infinite 2013Don't Starve 2013Dota 2 2013Final Fantasy XIV: A Realm Reborn 2013Flappy Bird 2013Gone Home 2013Grand Theft Auto V 2013Ingress 2013Metal Gear Rising: Revengeance 2013Monster Hunter 4 2013Outlast 2013Papers, Please 2013Risk of Rain 2013Rogue Legacy 2013Rust 2013Super Mario 3D World 2013The Last of Us 2013The Legend of Zelda: A Link Between Worlds 2013The Stanley Parable 2013Warframe 2013Alien: Isolation 2014Banished 2014Dark Souls II 2014Destiny 2014Hearthstone 2014Middle-earth: Shadow of Mordor 2014Monument Valley 2014Shovel Knight 2014Smite 2014Thief 2014This War of Mine 2014Threes! 2014Titanfall 2014Transistor 2014Watch Dogs 2014

Studios founded (62)

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