Digital storefronts & indie
Distribution changes who can originate a mechanic, and the origins in this period reflect it. Minecraft accounts for four entries — Editable Voxel Terrain, Free-Form Base Building, Infinite Chunked World, and Paid Early Access Development — from a team that started at one person. Rogue Legacy's Run-Persistent Meta-Progression is the compromise that made roguelikes mass-market by letting the player keep something after losing the run. BeamNG.drive spends everything on Soft-Body Deformation. Meanwhile the largest studios are re-engineering the business model in public: Team Fortress 2's Randomized Loot Box, League of Legends' Cosmetic-Only Monetization, L.A. Noire's Season Pass Bundle, Candy Crush Saga's mobile free-to-play, Dota 2's Seasonal Battle Pass, and Destiny's Live-Service Seasonal Content, which turns the game into a calendar. FromSoftware's contributions bracket the period — Demon's Souls with Stamina Action Economy and Poise and Stagger Break, Dark Souls with Bonfire Checkpoint & Currency Risk — and Left 4 Dead's Dynamic AI Director makes pacing itself a system.