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Games of the 1990s

135 titles from this decade, of which 37 are credited with introducing at least one mechanic. 57 mechanics in the ontology originate here.

Mechanics introduced in the 1990s

Retail Expansion Pack 1990Rotating Ground Plane 1990Turn-Based Grid Tactics 1990Weapon Durability Decay 1990Adaptive Dynamic Music 1991Chained Combo Strings 1991Turn-Based 4X Empire 1991Fog of War 1992Full-Motion Video 1992NPC Daily Schedules 1992Raycast Corridor 3D 1992Real-Time Base and Unit Production 1992Systemic Solution Space 1992Cancels and Super Meter 1993In-Game Automap 1993Networked Deathmatch 1993Open Data Formats and Mod SDK 1993Selectable Difficulty 1993Environmental Storytelling 1994Found Audio Log 1994Full Voice Performance 1994New Game Plus 1995Analog Free-Roam 3D Movement 1996Beat-Matched Input 1996Branching Skill Tree 1996Colour-Coded Loot Rarity 1996Fixed Cinematic Camera 1996Graded Analog Input 1996Hub-and-Spoke World Access 1996Internet Client-Server Play 1996Procedural Loot Tables 1996Spatial Inventory Grid 1996Trailing Follow Camera 1996True Polygonal Free-Look Space 1996Crafting From Gathered Materials 1997Directional Attack and Block 1997Faction Reputation 1997Haptic Force Feedback 1997High-Fidelity Vehicle Physics 1997Parry and Riposte Window 1997Persistent Shared World 1997Photo Mode 1997Player Guilds and Clans 1997Contextual Lock-On Targeting 1998Diegetic 3D Audio Information 1998Directed In-Engine Camera Language 1998Explicit Detection Feedback 1998Graduated Alert States 1998Iron-Sight Aim-Down-Sights 1998Light-and-Shadow Stealth 1998Quest Journal 1998Ragdoll Physics 1998Scrolling Note Highway 1998Ability Cooldown Economy 1999Coordinated Raid Encounters 1999Dynamic Weather 1999Learnable Recoil Patterns 1999

All 135 titles

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