Introduced 2 mechanics · Fire Emblem 1
Fire Emblem: Shadow Dragon and the Blade of Light
Grid tactics with units who level, break their weapons, and stay dead.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Combat & Conflict · 1990
Weapon Durability Decay
Weapon durability decay makes equipment wear out with use, so tools become consumables on a budget rather than permane…
Origin: Fire Emblem: Shadow Dragon and the Blade of Light
Strategy & Tactics · 1990
Turn-Based Grid Tactics
Turn-based grid tactics play out on squares, each side moving a roster of individual units in sequence, with those uni…
Origin: Fire Emblem: Shadow Dragon and the Blade of Light
Mechanics it built on
Ideas Fire Emblem: Shadow Dragon and the Blade of Light inherited rather than invented — each traceable back through the ontology to a root.
The Fire Emblem series in this dataset
1990
Fire Emblem: Shadow Dragon and the Blade of Light this page