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Games of the 2000s

162 titles from this decade, of which 38 are credited with introducing at least one mechanic. 52 mechanics in the ontology originate here.

Mechanics introduced in the 2000s

Companion Approval 2000Dual-Analog Move + Look 2000Constrained Weapon Loadout 2001Destructible Geometry 2001Drop-In Co-op Campaign 2001Persistent Minimap / Radar 2001Player-Controlled Bullet Time 2001Regenerating Health 2001Seamless Streaming Open World 2001Waypoint Objective Marker 2001Consequential Branching Endgame 2003Free-to-Play Service Model 2003Lane-Push Objective Structure 2003Over-the-Shoulder Aim 2003Snap-to-Cover Combat 2003Tower Defense Lane Denial 2003Automated Skill Matchmaking 2004Grapple & Tether Traversal 2004Numeric Gear Power Treadmill 2004Physics Manipulation Tool 2004Rigid-Body Puzzle Physics 2004Direct Touch Manipulation 2005Instrument Peripheral 2005Platform Achievements 2005Contextual Execution 2006Downloadable Content 2006Emergent Generated History 2006Radiant / Generated Activity 2006Spatial Motion Input 2006User-Content Marketplace 2006Cinematic Dialogue Wheel 2007Non-Euclidean Portal Space 2007Perk-Based Loadout Customization 2007Persistent Multiplayer Progression 2007Player-Agency Narrative Twist 2007Prestige Reset-for-Status 2007Replay Capture and Sharing 2007Social / Crowd Stealth 2007Systemic Climbable Surfaces 2007Diegetic HUD-less Interface 2008Dynamic AI Director 2008First-Person Parkour Flow 2008In-Game Creation Suite 2008Propagating Fire and Fluids 2008Asynchronous Invasion & Messages 2009Cosmetic-Only Monetization 2009Editable Voxel Terrain 2009Free-Form Base Building 2009Infinite Chunked World 2009Paid Early Access Development 2009Poise and Stagger Break 2009Stamina Action Economy 2009

All 162 titles

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