Introduced 2 mechanics · The Elder Scrolls IV
The Elder Scrolls IV: Oblivion
Radiant systems generated their own incidents; horse armour taught everyone how small a sale could be.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
World Systems · 2006
Radiant / Generated Activity
Radiant or generated activity has the game assemble its own minor content, filling a world with quests, encounters and…
Origin: The Elder Scrolls IV: Oblivion
Economy & Business Model · 2006
Downloadable Content
Downloadable content delivers post-release additions over the network at any size, from a full campaign to a single co…
Origin: The Elder Scrolls IV: Oblivion
Mechanics it built on
Ideas The Elder Scrolls IV: Oblivion inherited rather than invented — each traceable back through the ontology to a root.
The The Elder Scrolls series in this dataset
2006
The Elder Scrolls IV: Oblivion this page