Introduced 2 mechanics · Grand Theft Auto III
Grand Theft Auto III
A contiguous 3D city with no seams turned levels into places and the map into content.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Space & Locomotion · 2001
Seamless Streaming Open World
A seamless streaming open world loads and unloads pieces of a continuous map as the player moves, so a large place can…
Origin: Grand Theft Auto III
Interface & Meta · 2001
Waypoint Objective Marker
Waypoint objective markers place a persistent icon on the map, compass or world showing exactly where the current obje…
Origin: Grand Theft Auto III
Mechanics it built on
Ideas Grand Theft Auto III inherited rather than invented — each traceable back through the ontology to a root.
The Grand Theft Auto series in this dataset
2001
Grand Theft Auto III this page