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Game · Deus Ex II

Deus Ex: Invisible War

Console-driven simplification became the cautionary example for immersive sim design debates.

Released 2003 Developer Ion Storm Publisher Eidos Interactive Platform Xbox Genre Immersive sim Era Broadband & the console shooter

Mechanics it built on

Ideas Deus Ex: Invisible War inherited rather than invented — each traceable back through the ontology to a root.

The Deus Ex series in this dataset

2003
Deus Ex: Invisible War this page

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