Introduced 2 mechanics · Assassin's Creed 1
Assassin's Creed
Annotated the skyline as a climbing grid and hid you in a crowd rather than a shadow.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Space & Locomotion · 2007
Systemic Climbable Surfaces
Systemic climbable surfaces annotate a world's architecture with handholds and ledges that one animation set can read,…
Origin: Assassin's Creed
Stealth & Perception · 2007
Social / Crowd Stealth
Social stealth hides the player through behaviour rather than geometry, using crowds, disguises and unremarkable condu…
Origin: Assassin's Creed
Mechanics it built on
Ideas Assassin's Creed inherited rather than invented — each traceable back through the ontology to a root.
Descends from
Directly influenced
The Assassin's Creed series in this dataset
2007
Assassin's Creed this page