Developer · Canada
Ubisoft Montreal
Subsidy-backed studio that grew into Ubisoft's largest, home of Assassin's Creed and Far Cry.
Mechanics first shipped by Ubisoft Montreal
Ideas this studio is credited with introducing to the medium, each with a full downstream history.
Stealth & Perception · 2007
Social / Crowd Stealth
Social stealth hides the player through behaviour rather than geometry, using crowds, disguises and unremarkable condu…
Origin: Assassin's Creed
Space & Locomotion · 2007
Systemic Climbable Surfaces
Systemic climbable surfaces annotate a world's architecture with handholds and ledges that one animation set can read,…
Origin: Assassin's Creed
Physics & Simulation · 2008
Propagating Fire and Fluids
Propagating fire and fluids spread through a world according to wind, fuel and terrain, producing hazards that keep de…
Origin: Far Cry 2