Introduced 3 mechanics · Souls 1
Demon's Souls
One stamina bar governs everything, and other players arrive as bloodstains and sudden invasions.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Combat & Conflict · 2009
Stamina Action Economy
A stamina action economy draws every attack, dodge, sprint and block from one shared bar that refills slowly, so commi…
Origin: Demon's Souls
Combat & Conflict · 2009
Poise and Stagger Break
Poise and stagger break give characters a second, hidden bar that absorbs the impact of blows, and emptying it leaves …
Origin: Demon's Souls
Multiplayer & Social · 2009
Asynchronous Invasion & Messages
Asynchronous invasion and messaging lets players leave written signs, replay ghosts and death marks in each other's wo…
Origin: Demon's Souls
Mechanics it built on
Ideas Demon's Souls inherited rather than invented — each traceable back through the ontology to a root.