Introduced 1 mechanic
Sekiro: Shadows Die Twice
Deflection replaces dodging, converting soulslike combat from spacing into rhythm.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Mechanics it built on
Ideas Sekiro: Shadows Die Twice inherited rather than invented — each traceable back through the ontology to a root.
Descends from
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