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Introduced 1 mechanic · Wolfenstein 3D

Wolfenstein 3D

Textured walls at speed on a 386 — first-person space becomes a genre.

Released 1992 Developer id Software Publisher Apogee Software Platform MS-DOS Genre First-person shooter Era 8- and 16-bit

Mechanics this game introduced

These are recorded as first appearing here. Each links to a full history of where the idea went next.

Mechanics it built on

Ideas Wolfenstein 3D inherited rather than invented — each traceable back through the ontology to a root.

Directly influenced

The Wolfenstein series in this dataset

1992
Wolfenstein 3D this page

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