Introduced 2 mechanics · Quake 1
Quake
Real 3D geometry and QuakeWorld's client prediction: the internet learns to host a shooter.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Space & Locomotion · 1996
True Polygonal Free-Look Space
True polygonal free-look space renders a world of arbitrary geometry with a camera free to rotate on every axis, so ro…
Origin: Quake
Multiplayer & Social · 1996
Internet Client-Server Play
Internet client-server play puts one authoritative server in charge of game state while clients predict their own acti…
Origin: Quake
Mechanics it built on
Ideas Quake inherited rather than invented — each traceable back through the ontology to a root.