Introduced 4 mechanics · Doom 1
Doom
Shareware, deathmatch, open data formats — one game that invented three industries.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Multiplayer & Social · 1993
Networked Deathmatch
Networked deathmatch connects several machines over a local network so players fight each other inside the same simula…
Origin: Doom
Interface & Meta · 1993
In-Game Automap
An in-game automap draws the level as the player walks it, converting movement into a persistent overhead diagram of r…
Origin: Doom
Interface & Meta · 1993
Selectable Difficulty
Selectable difficulty asks players, before they begin, how hard the game should be, then adjusts enemy damage, enemy c…
Origin: Doom
Creation & Modding · 1993
Open Data Formats and Mod SDK
Open data formats and modding kits let players replace a game's levels, art and rules without its source code, treatin…
Origin: Doom
Mechanics it built on
Ideas Doom inherited rather than invented — each traceable back through the ontology to a root.