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Progression & Persistence

Numeric Score

A numeric score is a running total the game keeps on the player's behalf, the earliest form of memory in the medium and the ancestor of every progression system that followed.

Introduced 1972 Origin Pong Developer Atari Direct forks 3 All descendants 28 Later adopters 85

Events are assigned point values, points accumulate, and the total is displayed. Nothing else is required: no save file, no identity, no persistence between sessions. Because that number is the only feedback which survives a moment of play, it becomes the yardstick for everything, which means a designer's choice of what to reward is effectively a statement about what the game is for.

Pong displayed two digits in 1972 because it had to, since a competitive game needs a way to declare a winner and Atari's hardware could count. Arcade economics then made scores central, because a machine has to tell strangers who did well and why they should try again. Scoring also solved a design problem for games with no ending, giving open-ended activity a way to say the player improved.

Points shaped decades of play and then quietly retreated. Once games gained saves, stories and progression, an abstract number stopped explaining what a player had achieved, and score now survives mainly where mastery is the explicit subject. Its logic did not vanish, though. Experience, gear level, ranks and achievements are all scores with better dressing, and the same critique applies to all of them: the metric distorts the play.

Lineage — traced back to a root

Every mechanic in this dataset resolves to an ancestral chain. This one is 1 step deep, beginning with Numeric Score in 1972.

1972 · introduced in Pong

Open this lineage in the interactive graph →

Forked into

Space Invaders used it to escalate difficulty, Tony Hawk's Pro Skater made it a combo language, and Devil May Cry graded style rather than survival.

Carried forward by 85 later games

Gun Fight 1975Breakout 1976Night Driver 1976Combat 1977Space Invaders 1978Asteroids 1979Galaxian 1979Defender 1980Battlezone 1980Pac-Man 1980Missile Command 1980Zork I 1980Donkey Kong 1981Galaga 1981Frogger 1981Centipede 1981Tempest 1981Zaxxon 1982Pole Position 1982Moon Patrol 1982Dig Dug 1982Q*bert 1982Robotron: 2084 1982Pitfall! 1982River Raid 1982Lode Runner 1983Pitfall II: Lost Caverns 1984Elite 1984Marble Madness 1984Tetris 1984Excitebike 1984King's Quest 1984Super Mario Bros. 1985Space Harrier 1985The Oregon Trail 1985Habitat 1986Sid Meier's Pirates! 1987SimCity 1989F-Zero 1990Commander Keen in Invasion of the Vorticons 1990Lemmings 1991Catacomb 3-D 1991Puyo Puyo 1991Wolfenstein 3D 1992NBA Jam 1993Star Fox 1993SimCity 2000 1993NHL '94 1993Madden NFL '94 1993PaRappa the Rapper 1996Grand Theft Auto 1997Dance Dance Revolution 1998Super Smash Bros. 1999Tony Hawk's Pro Skater 1999Crazy Taxi 1999RollerCoaster Tycoon 1999Vib-Ribbon 1999Jet Set Radio 2000Tony Hawk's Pro Skater 2 2000Devil May Cry 2001Rez 2001Frequency 2001Hitman 2: Silent Assassin 2002Need for Speed: Underground 2003Burnout 3: Takedown 2004Katamari Damacy 2004Guitar Hero 2005Brain Age 2005Devil May Cry 3: Dante's Awakening 2005Guitar Hero III: Legends of Rock 2007Wii Fit 2007Rhythm Heaven 2008Super Smash Bros. Brawl 2008World of Goo 2008Angry Birds 2009Bayonetta 2009DJ Hero 2009Just Dance 2009Dance Central 2010Kinect Adventures! 2010Temple Run 2011Hotline Miami 2012Flappy Bird 2013Metal Gear Rising: Revengeance 2013Threes! 2014

Look this mechanic up elsewhere

Also called: points, high score, scoring

Cite this entry

“Numeric Score.” The Genome of Games, an ontology of game mechanics. Origin: Pong (1972). https://genome-of-games.vercel.app/feature/numeric-score/