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HomeMechanicsStrategy & TacticsDeck-Building Run Progression
Strategy & Tactics

Deck-Building Run Progression

Deck-building run progression makes the deck itself the character, assembled from cards offered during a single run and then discarded completely when that run comes to an end.

Introduced 2017 Origin Slay the Spire Developer Mega Crit Games Later adopters 1

A run opens with a weak starting deck and a branching map. Each fight offers a card as a reward, shops sell more, and relics rewrite rules for the rest of the attempt. Adding cards dilutes the deck, so refusing a reward is a genuine move and card removal is a service worth paying for. Death resets everything except unlocks, which widen future options rather than strengthen the next attempt.

Mega Crit released Slay the Spire into early access in 2017, joining two forms that had matured separately: the tabletop deck-builder, where a deck is constructed during play rather than before it, and the roguelike run with procedural layout and permadeath. Both are built from randomised, self-contained decisions. Merging them swapped the roguelike's item build for a deck, which is legible, tunable and cheap to author.

Imitators arrived by the dozen, and card-based runs became a default structure for small teams because content scales through combination rather than through art. Costs are the familiar ones for randomised design. A run can be lost to a bad offer rather than a bad decision, and the probability reading that experts do fluently is opaque to newcomers. Balance work is effectively endless.

Lineage — traced back to a root

Every mechanic in this dataset resolves to an ancestral chain. This one is 5 steps deep, beginning with Numeric Score in 1972.

1972 · introduced in Pong
1978 · introduced in Space Invaders
1980 · introduced in Rogue

Open this lineage in the interactive graph →

Carried forward by 1 later game

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Also called: deckbuilder roguelike, roguelike deckbuilder, run-based deck

Cite this entry

“Deck-Building Run Progression.” The Genome of Games, an ontology of game mechanics. Origin: Slay the Spire (2017). https://genome-of-games.vercel.app/feature/deck-building-run-progression/