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HomeMechanicsEconomy & Business ModelMobile Free-to-Play
Economy & Business Model

Mobile Free-to-Play

Mobile free-to-play designs around short, interruptible sessions, using energy timers, level maps and in-app purchases to monetise a phone audience that plays in minutes rather than hours.

Introduced 2012 Origin Candy Crush Saga Developer King Later adopters 9

Sessions are built to run a few minutes and to end at a decision point. Attempts are rationed by an energy meter that refills in real time, so failing a level costs a life and eventually costs waiting. Purchases sell the removal of that wait, extra moves at the moment of failure, or boosts that resolve a stubborn level. A map screen tracks progress and shows where friends have reached.

King released Candy Crush Saga in 2012 across phones and a social network, refining mechanics that browser and social games had already established, energy systems and viral invitations among them. Hardware and payment infrastructure had just aligned: touchscreens everywhere, app stores holding a stored card, and a general audience that had never bought a game. Free entry was the only way to reach people who would not evaluate a price at all.

By revenue this became the dominant form of the medium, funded largely by a small share of players spending heavily. Measurement drives the design consequences, since every element is instrumented and tuned against retention and conversion, which favours legible loops and steady friction over authorial risk. Regulators have responded to spending by minors and to undisclosed odds, and several jurisdictions now require refunds, limits or disclosure.

Lineage — traced back to a root

Every mechanic in this dataset resolves to an ancestral chain. This one is 8 steps deep, beginning with Object Collision As Verb in 1962.

1962 · introduced in Spacewar!
1972 · introduced in Pong
1996 · introduced in Super Mario 64
2005 · introduced in Nintendogs
2012 · introduced in Candy Crush Saga

Open this lineage in the interactive graph →

Look this mechanic up elsewhere

Also called: mobile f2p, freemium, energy system

Cite this entry

“Mobile Free-to-Play.” The Genome of Games, an ontology of game mechanics. Origin: Candy Crush Saga (2012). https://genome-of-games.vercel.app/feature/mobile-free-to-play/