Introduced 1 mechanic · Rainbow Six 1
Tom Clancy's Rainbow Six
Planning phase, one-shot lethality, and a scope you must commit to.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Mechanics it built on
Ideas Tom Clancy's Rainbow Six inherited rather than invented — each traceable back through the ontology to a root.
The Rainbow Six series in this dataset
1998
Tom Clancy's Rainbow Six this page