Introduced 3 mechanics · Metal Gear Solid
Metal Gear Solid
Alert states you can escape and a radar that shows you exactly what the guard knows.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Camera & Input · 1998
Directed In-Engine Camera Language
Directed in-engine camera language applies film grammar, cuts, dollies and deliberate framing, to a running game engin…
Origin: Metal Gear Solid
Stealth & Perception · 1998
Graduated Alert States
Graduated alert states move enemies through named stages of awareness, from unaware to suspicious, alerted and searchi…
Origin: Metal Gear Solid
Stealth & Perception · 1998
Explicit Detection Feedback
Explicit detection feedback shows players what enemies currently perceive, using meters, icons, vision cones or sound …
Origin: Metal Gear Solid
Mechanics it built on
Ideas Metal Gear Solid inherited rather than invented — each traceable back through the ontology to a root.
The Metal Gear series in this dataset
1998
Metal Gear Solid this page