Developer · Japan
Konami Computer Entertainment Japan
Konami's Tokyo development subsidiary during its late-1990s split into regional studios.
Mechanics first shipped by Konami Computer Entertainment Japan
Ideas this studio is credited with introducing to the medium, each with a full downstream history.
Camera & Input · 1998
Directed In-Engine Camera Language
Directed in-engine camera language applies film grammar, cuts, dollies and deliberate framing, to a running game engin…
Origin: Metal Gear Solid
Stealth & Perception · 1998
Explicit Detection Feedback
Explicit detection feedback shows players what enemies currently perceive, using meters, icons, vision cones or sound …
Origin: Metal Gear Solid
Stealth & Perception · 1998
Graduated Alert States
Graduated alert states move enemies through named stages of awareness, from unaware to suspicious, alerted and searchi…
Origin: Metal Gear Solid
Games developed (1)
1998
Metal Gear Solid 1998 3 firsts