Introduced 1 mechanic · Fallout 1
Fallout
Not good or evil but whose side — reputation as a systems-legible resource.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Mechanics it built on
Ideas Fallout inherited rather than invented — each traceable back through the ontology to a root.
Descends from
The Fallout series in this dataset
1997
Fallout this page
1998
2008
2015