Introduced 2 mechanics · EverQuest 1
EverQuest
Choreographed forty-person encounters: the only real orchestra the medium has.
Mechanics this game introduced
These are recorded as first appearing here. Each links to a full history of where the idea went next.
Combat & Conflict · 1999
Ability Cooldown Economy
An ability cooldown economy gates powers by time rather than by a resource pool, so each skill returns after a fixed w…
Origin: EverQuest
Multiplayer & Social · 1999
Coordinated Raid Encounters
Coordinated raid encounters are large scripted fights that require dozens of players to execute assigned roles in sequ…
Origin: EverQuest
Mechanics it built on
Ideas EverQuest inherited rather than invented — each traceable back through the ontology to a root.