Developer · USA
Bungie
Halo's creators: independent, bought by Microsoft in 2000, independent again in 2007, then Sony in 2022.
Corporate lineage
- Part of Sony Interactive Entertainment since 2022
Mechanics first shipped by Bungie
Ideas this studio is credited with introducing to the medium, each with a full downstream history.
Combat & Conflict · 2001
Constrained Weapon Loadout
A constrained weapon loadout limits the player to carrying two guns at once, so every pickup is a decision about what …
Origin: Halo: Combat Evolved
Multiplayer & Social · 2001
Drop-In Co-op Campaign
A drop-in co-op campaign lets a second player join the main story mode at any point without ceremony, playing the same…
Origin: Halo: Combat Evolved
Interface & Meta · 2001
Persistent Minimap / Radar
A persistent minimap or radar keeps a small live diagram of nearby space and contacts on screen at all times, so orien…
Origin: Halo: Combat Evolved
Combat & Conflict · 2001
Regenerating Health
Regenerating health restores a player's damage capacity automatically after a short period without being hit, replacin…
Origin: Halo: Combat Evolved
Multiplayer & Social · 2004
Automated Skill Matchmaking
Automated skill matchmaking assembles balanced matches from a queue, sorting players by rating, party and chosen playl…
Origin: Halo 2
Creation & Modding · 2007
Replay Capture and Sharing
Replay capture records a match as game data rather than video, letting players rewatch it from any camera angle, pause…
Origin: Halo 3
Economy & Business Model · 2014
Live-Service Seasonal Content
Live-service seasonal content organises a game as a calendar, with story, activities, rewards and economy arriving in …
Origin: Destiny
Games developed (7)
2001
Halo: Combat Evolved 2001 4 firsts
2004
Halo 2 2004 1 first
2007
Halo 3 2007 1 first
2010
2014
Destiny 2014 1 first
2017