Developer & publisher · Japan
Capcom
Osaka arcade publisher whose Street Fighter and Resident Evil franchises defined two genres.
Corporate lineage
Teams and companies brought in-house
Mechanics first shipped by Capcom
Ideas this studio is credited with introducing to the medium, each with a full downstream history.
Combat & Conflict · 1991
Chained Combo Strings
Chained combo strings are attack sequences timed so each hit lands while the opponent is still reeling from the last, …
Origin: Street Fighter II: The World Warrior
Combat & Conflict · 1993
Cancels and Super Meter
Cancels and a super meter let a player interrupt one move's animation with another and bank a resource earned through …
Origin: Super Street Fighter II Turbo
Camera & Input · 1996
Fixed Cinematic Camera
Fixed cinematic cameras place a 3D scene under pre-authored viewpoints that cut as the player moves, giving a designer…
Origin: Resident Evil
Combat & Conflict · 1997
Parry and Riposte Window
A parry and riposte window rewards deflecting an incoming attack within a few frames, converting a successful defence …
Origin: Street Fighter III: New Generation